I believe we have managed to create a package that captures the essence of role playing games - storytelling and the world of the imagination. Special care has also been taken in making the basic functions as easily available to the beginner as possible to make sure anyone can step in and concentrate on the fun and not the technicalities.
#Fantasy grounds 2 how to hose a setting software
The software has been designed to emulate the gaming table in basic principles as well as the user interface. With Fantasy Grounds, we made making sure the user feels like playing the RPG our primary goal. Many of the existing means available for online roleplaying haven't often been designed with this purpose in mind. Although budding with expectation, the community of role playing game enthusiasts has not discovered the medium to take their hobby to the internet in earnest.
The original motivation for the project was the seeming void in the field of online roleplaying software. 21 Foreword Fantasy Grounds is the result of about a year of development. Please see the Ruleset Guides for your specific game system.Introduction. Some rulesets have additional options available. When set to Title Hover, a name title bar will appear when hovering over token. When set to Title, a name title bar will be added to each token. When set to Tooltip, the name will appear in a standard tooltip when hovering over token. When a CT-linked token is added to a map, this option controls whether and how the name of the CT actor is displayed on the token. Tooltip (Default), Title, Tile Hover or Off When tokens are rotated, the facing indicator will be rotated, instead of the token image. When turned on, tokens displayed on the map will show a facing indicator. When turned on, any tokens added to a map will be automatically scaled to fit within 1 grid square (or multiple grid squares if dragged from CT and Size field greater than 1). When turned on and the turn marker in the CT is advanced past the end of the actor list using the Next Actor button, then the first actor in the CT will not be activated until the Next Actor button is pressed again.Ĩ0% of grid (Default), 100% of grid, or Off
When turned on, any effects on a creature will be displayed in the chat window as part of the turn notification message.
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When turned on and a PC is activated in the CT that is controlled by a user in the session, a bell sound will be played on the user's machine. When set to Random, a random number will be used. When set to Append, the next available number starting from 1 will be used. When adding an NPC to the CT, this option determines whether a unique number is appended to the NPC name. The result of any rolls dropped in the dice tower can only be seen by the GM. When turned on, a dice tower will appear on each player desktop, and on the GM desktop (if GM rolls option set to On). When turned on, any rolls shown in the chat window will automatically show the resulting total of all dice and modifiers.ĭetermines whether the Party Coins and Party Items lists are visible to players on the Party Sheet inventory tab. Any chat messages or rolls by the GM will display the GM icon. When turned on, any chat messages or rolls by a player will be accompanied with the portrait of their active character. When turned on, any rolls made by the GM are shared with all players. When turned off, any rolls made by the GM are marked secret, and not shared with the players. When turned on, any whispers sent between players can be viewed by the GM. When turned on, the name of any NPC which becomes active in the combat tracker will be added to the GM speaking identity list below the chat window. Otherwise, the CTRL key must be depressed when using the mouse wheel to edit a number field. If set to Always, then the number field will adjust with the mouse wheel. When using the mouse wheel while hovering on a number field, this option controls what happens. Options can be adjusted by clicking on the option value, or using the small left and right arrows. All other options are GM editable only, though they are visible to players. The options window is used to control optional features within each ruleset.Ĭlient options can be configured by either player or GM and only apply to that FG instance. The campaign options window is available in the upper right set of campaign tool buttons.